Contributor setup
Get Open World Starter running
OWS source and project work live on GitHub. There is no separate download package on this website.
Requirements
- Your own licensed installation of Unreal Engine 5.8.1.
- Git LFS installed before cloning so Unreal assets are retrieved correctly.
- For Windows C++ work, the Visual Studio C++ toolchain supported by Unreal Engine 5.8.
1. Install Git LFS
git lfs install2. Clone the public repository
git clone https://github.com/GameForgeStudio/Unreal-Open-World-Starter.gitGitHub Desktop is the recommended beginner-friendly option when you prefer a visual Git workflow.
3. Open the Unreal project
Open OWS.uproject in Unreal Engine 5.8.1. For the first C++ setup, generate project files and build when Unreal prompts you.
4. Keep third-party boundaries intact
Project plugins are included under Plugins/ with their respective notices and licenses. Unreal Engine built-in plugins remain part of your licensed Unreal installation and are not copied into the repository.
5. Create a branch or fork
Never put ordinary contribution work directly on main. Create a focused branch or fork for the issue you are addressing.
6. Verify before proposing
Run the relevant Unreal workflow, record what you tested, and review every changed file before opening a pull request.